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Medium/Low poly prop modeling and trexturing
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Lighting for "Halo 5: Guardians" (343 Industries, Proprietary Engine)
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Lava Fortress concept. Rough object placement, followed by paintover.
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3D model of covered wagon, back half showing wireframe.
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Plasma rifle concept and 3D model, including 1st person viewpoint.
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Lighting for Crytek's "Ryse: Son of Rome" (CryEngine)
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Concept for a dilapidated, deranged hallway.
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Officer's quarters concepts and modeling, with lighting variations.
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Special FX and Lighting for the iOS/Android title "Arc Squadron". (Psyonix, Unreal Engine)
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Lighting for "Halo 5: Guardians" (343 Industries - Microsoft Studios)
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Rough whitebox placement with paintover.
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Various 3D models of plants, showing wireframes.
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"Snow Scout" vehicle concept, and 3D model showing wireframes.
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Spaceship concepts.
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Lighting for "Ryse: Son of Rome" (CryEngine)
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Concept for science lab with specimen tank.
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Tree village concept.
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Turkish dagger concept variations.
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Lighting for "Resistance 3" (Insomniac Games, Proprietary Engine)
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Zombie vampire concept.